Monday, April 12, 2021
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[Update] Sony Confirms PlayStation Japan Studio Re-Organized, Centered Around ASOBI Team

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[Update] Sony Confirms PlayStation Japan Studio Re-Organized, Centered Around ASOBI Team

by
William D’Angelo
, posted 4 hours ago / 1,124 Views

Update:

Sony has confirmed to IGN that Sony Interactive Entertainment Japan Studio will be re-organized and centered around Team ASOBI starting April 1. 

“In an effort to further strengthen business operations, SIE can confirm PlayStation Studios JAPAN Studio will be re-organized into a new organization on April 1,” said Sony in a statement. “JAPAN Studio will be re-centered to Team ASOBI, the creative team behind Astro’s Playroom, allowing the team to focus on a single vision and build on the popularity of Astro’s Playroom.

“In addition, the roles of external production, software localization, and IP management of JAPAN Studio titles will be concentrated within the global functions of PlayStation Studios.”


Original article:

Sony has let go of the majority of Sony Interactive Entertainment Japan Studio staff after their annual contracts were not renewed, according to multiple sources who spoke with VideoGamesChronicle. The next business starts on April 1. 

The ASOBI Team, as well as the localization and business employees, will remain at Sony Interactive Entertainment Japan Studio. ASOBI Team has developed the Astro Bot games and will continue as its own studio, according to the sources. 

Bloodborne producer Masaaki Yamagiwa recently announced via Twitter that he is leaving Sony Interactive Entertainment at the end of the month. 

Report: Sony Winding Down PlayStation Japan Studio, ASOBI Team Remains

Yamagiwa is one of several recent developers who have left Sony Interactive Entertainment Japan. Teruyuki Toriyama, who worked on Bloodbornethe Demon’s Souls remake, and more, left in December. Silent Hill and Gravity Rush creator Keiichiro Toyama also recently left the company to form his own studio.

Sony Interactive Entertainment Japan Studio is PlayStation’s longest-running first-party studio. It was established in 1993 and has produced over 300 games. 


A life-long and avid gamer, William D’Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let’s Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

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